
Joe Themachine
Sleeper Tech. Research Foundation
59
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Posted - 2015.03.17 19:59:13 -
[2] - Quote
Look, I like the new system in that it takes out the shooting of structures out of the equation and replaces it with the entosis system, but for God's sake, the whole reinforcement and timer system defeats the purpose of being able to wardec larger alliances effectively because it gives them time to organize a defense, which we know is not always the case in reality. What's the point of a sneak attack if my opponent has 24-48 hours to prepare monstrous defenses? you can change the entire system but unless you're able to make it so that a small corp/alliance is able to jump in during some specific timezone and be able to capture a structure almost instantly, the whole system still gives the advantage to the defending alliance, which , in most cases, is a larger well funded alliance. This is the reason behind nullsec stagnation.
Moreover, creating a system where sovereignty mechanics are so difficult to understand that new players and new corporations and new alliances have a hard time figuring out how to get into the sovereignty game. It creates a barrier to entry which cannot be overcome unless you've been playing the game for years on end. This means that you've created another advantage for larger alliances and corporations that have been around for longer and have much more experience than their smaller counterparts. Ultimately, small gang warfare and minor sov. Warfare cannot be increased and helped unless the timer system is completely abolished. If the timer system is completely abolished guerrilla warfare, sneak attacks, and perhaps even economic warfare become an effective possibility for strangling your opponents economically, and militarily regardless of their size while still allowing them a size advantage which they could capitalize on. On a more theoretical note, the timer and reinforcement system makes no sense from the lore perspective.
If you will force smaller alliances and smaller corporations to always wait until large alliances and large corporations get their act together through some kind of timer system then you can never create a dynamic nullsec regardless of which system is chosen to claim any given system.
My proposal is that the timer system be done away with completely, that the system of fulfilling certain requirements in the constellation be done away with completely, and that a simple system of "you sit on it you claim it" be implemented given a specific time zone or a time of vulnerability that the defending alliance or corporation can choose at their will. This is the closest possible modeling for real warfare in real life because one can claim that even capsuleers Need to Sleep.
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